input channel mapping update

This commit is contained in:
2025-04-21 15:05:17 +05:30
parent 86dcfa2a4a
commit c143efa70e
9 changed files with 433 additions and 183 deletions

View File

@@ -1,31 +1,31 @@
import React from "react";
import { useState, useRef, useEffect } from "react";
import Editor from "@monaco-editor/react";
import {
import {
X, Plus, Save, FileCode, FileText, Folder, ChevronDown, ChevronRight,
File, FilePlus, FolderPlus, Trash2, Edit, MoreHorizontal, Play,
File, FilePlus, FolderPlus, Trash2, Edit, MoreHorizontal, Play,
Terminal, Loader
} from "lucide-react";
import Sidebar from "./Sidebar";
import Panel from "./Panel"; // Import Panel component
const EditorArea = ({
sidebarVisible = true,
const EditorArea = ({
sidebarVisible = true,
activeView = "explorer",
panelVisible,
setPanelVisible
setPanelVisible
}) => {
// Store files with their content in state - start with just README.md
const [files, setFiles] = useState([
{ id: "README.md", language: "markdown", content: getDefaultCode("README.md") },
]);
const [activeTab, setActiveTab] = useState(files[0]?.id || "");
const [isNewFileModalOpen, setIsNewFileModalOpen] = useState(false);
const [newFileName, setNewFileName] = useState("");
const [newFileType, setNewFileType] = useState("javascript");
const [unsavedChanges, setUnsavedChanges] = useState({});
// Sidebar state - now receives visibility from props
const [sidebarWidth, setSidebarWidth] = useState(250);
const [expandedFolders, setExpandedFolders] = useState({});
@@ -45,7 +45,7 @@ const EditorArea = ({
const [showContextMenu, setShowContextMenu] = useState(false);
const [contextMenuPosition, setContextMenuPosition] = useState({ x: 0, y: 0 });
const [contextMenuTarget, setContextMenuTarget] = useState(null);
const editorRef = useRef(null);
const newFileInputRef = useRef(null);
const renameInputRef = useRef(null);
@@ -83,7 +83,7 @@ const EditorArea = ({
useEffect(() => {
const savedFiles = localStorage.getItem("vscode-clone-files");
const savedFileStructure = localStorage.getItem("vscode-clone-structure");
if (savedFiles) {
try {
const parsedFiles = JSON.parse(savedFiles);
@@ -95,7 +95,7 @@ const EditorArea = ({
console.error("Failed to load saved files:", error);
}
}
if (savedFileStructure) {
try {
const parsedStructure = JSON.parse(savedFileStructure);
@@ -110,7 +110,7 @@ const EditorArea = ({
useEffect(() => {
localStorage.setItem("vscode-clone-files", JSON.stringify(files));
}, [files]);
useEffect(() => {
localStorage.setItem("vscode-clone-structure", JSON.stringify(fileStructure));
}, [fileStructure]);
@@ -142,31 +142,31 @@ const EditorArea = ({
...prev,
[activeTab]: true
}));
// Update the file content in the files array
setFiles(files.map(file =>
setFiles(files.map(file =>
file.id === activeTab ? { ...file, content: value } : file
));
};
const handleCloseTab = (e, fileId) => {
e.stopPropagation();
if (unsavedChanges[fileId]) {
if (!confirm(`You have unsaved changes in ${fileId}. Close anyway?`)) {
return;
}
}
// Remove the file from the files array
const newFiles = files.filter(file => file.id !== fileId);
setFiles(newFiles);
// Update unsavedChanges
const newUnsavedChanges = { ...unsavedChanges };
delete newUnsavedChanges[fileId];
setUnsavedChanges(newUnsavedChanges);
// If the active tab is closed, set a new active tab
if (activeTab === fileId && newFiles.length > 0) {
setActiveTab(newFiles[0].id);
@@ -175,17 +175,17 @@ const EditorArea = ({
const handleCreateNewFile = (e, path = '') => {
e?.preventDefault();
if (!newFileName) return;
const filePath = path ? `${path}/${newFileName}` : newFileName;
// Check if file already exists
if (files.some(file => file.id === filePath)) {
alert(`A file named "${filePath}" already exists.`);
return;
}
// Determine language based on file extension
let language = newFileType;
const extension = newFileName.split('.').pop().toLowerCase();
@@ -200,20 +200,20 @@ const EditorArea = ({
} else if (['md', 'markdown'].includes(extension)) {
language = 'markdown';
}
// Create new file
const newFile = {
id: filePath,
language,
content: ''
};
setFiles([...files, newFile]);
setActiveTab(filePath);
// Update file structure
updateFileStructure(filePath, 'file', language);
setNewFileName('');
setIsNewFileModalOpen(false);
};
@@ -222,7 +222,7 @@ const EditorArea = ({
const parts = path.split('/');
const fileName = parts.pop();
let current = fileStructure;
// Navigate to the correct folder
if (parts.length > 0) {
for (const part of parts) {
@@ -232,14 +232,14 @@ const EditorArea = ({
current = current[part].children;
}
}
// Add the new item to the structure
if (type === 'file') {
current[fileName] = { type: 'file', language, id: path };
} else if (type === 'folder') {
current[fileName] = { type: 'folder', children: {} };
}
// Update the state with the new structure
setFileStructure({...fileStructure});
};
@@ -247,10 +247,10 @@ const EditorArea = ({
const createNewFolder = (path = '') => {
const folderName = prompt("Enter folder name:");
if (!folderName) return;
const folderPath = path ? `${path}/${folderName}` : folderName;
updateFileStructure(folderPath, 'folder');
// If the folder is inside another folder, expand the parent
if (path) {
setExpandedFolders({
@@ -266,7 +266,7 @@ const EditorArea = ({
...prev,
[activeTab]: false
}));
// In a real app, you would save to the server here
console.log(`File ${activeTab} saved!`);
};
@@ -281,14 +281,14 @@ const EditorArea = ({
const openFile = (fileId) => {
// Check if file exists in files array
const fileExists = files.some(file => file.id === fileId);
if (!fileExists) {
// Determine language from file structure
let language = 'text';
const parts = fileId.split('/');
const fileName = parts.pop();
const extension = fileName.split('.').pop().toLowerCase();
if (['jsx', 'js', 'ts', 'tsx'].includes(extension)) {
language = 'javascript';
} else if (['css', 'scss', 'less'].includes(extension)) {
@@ -300,17 +300,17 @@ const EditorArea = ({
} else if (['md', 'markdown'].includes(extension)) {
language = 'markdown';
}
// Create new file entry
const newFile = {
id: fileId,
language,
content: ''
};
setFiles([...files, newFile]);
}
setActiveTab(fileId);
};
@@ -329,82 +329,82 @@ const EditorArea = ({
const deleteItem = (path, type) => {
const confirmDelete = confirm(`Are you sure you want to delete ${path}?`);
if (!confirmDelete) return;
if (type === 'file') {
// Remove from files array
setFiles(files.filter(file => file.id !== path));
// If it was active, set a new active tab
if (activeTab === path) {
const newActiveTab = files.find(file => file.id !== path)?.id || '';
setActiveTab(newActiveTab);
}
// Remove from unsavedChanges
const newUnsavedChanges = { ...unsavedChanges };
delete newUnsavedChanges[path];
setUnsavedChanges(newUnsavedChanges);
}
// Remove from file structure
const parts = path.split('/');
const itemName = parts.pop();
let current = fileStructure;
let parent = null;
// Navigate to the correct folder
if (parts.length > 0) {
for (const part of parts) {
parent = current;
current = current[part].children;
}
// Delete the item
delete current[itemName];
} else {
// Delete top-level item
delete fileStructure[itemName];
}
// Update the state
setFileStructure({...fileStructure});
};
const startRenaming = (path, type) => {
setRenamePath(path);
const parts = path.split('/');
const currentName = parts.pop();
setRenameValue(currentName);
setIsRenaming(true);
};
const handleRename = (e) => {
e.preventDefault();
if (!renameValue.trim()) return;
const parts = renamePath.split('/');
const oldName = parts.pop();
const parentPath = parts.join('/');
const newPath = parentPath ? `${parentPath}/${renameValue}` : renameValue;
// Check if this would overwrite an existing file or folder
const parts2 = newPath.split('/');
const newName = parts2.pop();
let current = fileStructure;
// Navigate to parent folder
for (let i = 0; i < parts2.length; i++) {
current = current[parts2[i]].children;
}
if (current[newName] && renamePath !== newPath) {
alert(`An item named "${newName}" already exists at this location.`);
return;
}
// Get the object data
const pathParts = renamePath.split('/');
let curr = fileStructure;
@@ -412,10 +412,10 @@ const EditorArea = ({
curr = curr[pathParts[i]].children;
}
const item = curr[pathParts[pathParts.length - 1]];
// Delete from old location
delete curr[pathParts[pathParts.length - 1]];
// Add to new location
const newParts = newPath.split('/');
curr = fileStructure;
@@ -423,7 +423,7 @@ const EditorArea = ({
curr = curr[newParts[i]].children;
}
curr[newParts[newParts.length - 1]] = item;
// If it's a file, update the files array
if (item.type === 'file') {
const fileIndex = files.findIndex(file => file.id === renamePath);
@@ -434,12 +434,12 @@ const EditorArea = ({
id: newPath
};
setFiles(updatedFiles);
// Update active tab if necessary
if (activeTab === renamePath) {
setActiveTab(newPath);
}
// Update unsavedChanges
if (unsavedChanges[renamePath]) {
const newUnsavedChanges = { ...unsavedChanges };
@@ -449,7 +449,7 @@ const EditorArea = ({
}
}
}
setFileStructure({...fileStructure});
setIsRenaming(false);
};
@@ -500,7 +500,7 @@ Happy coding!`;
}
const activeFile = files.find(file => file.id === activeTab);
// Calculate editor area style based on sidebar visibility
const editorAreaStyle = {
marginLeft: sidebarVisible ? `${sidebarWidth}px` : '0px',
@@ -510,23 +510,25 @@ Happy coding!`;
// Modify the handleRunCode function to prompt for input first
const handleRunCode = async () => {
if (!activeFile) return;
// Show the panel
setShowPanel(true);
if (setPanelVisible) {
setPanelVisible(true);
}
// Set state to waiting for input
setWaitingForInput(true);
setActiveRunningFile(activeFile.id);
// Clear previous output and add new command
const fileExtension = activeFile.id.split('.').pop().toLowerCase();
const language = getLanguageFromExtension(fileExtension);
const newOutput = [
{ type: 'command', content: `$ run ${activeFile.id}` },
{ type: 'output', content: '------- PROGRAM EXECUTION -------' },
{ type: 'output', content: `Language: ${language}` },
{ type: 'output', content: 'Waiting for input (press Enter if no input is needed)...' }
];
setTerminalOutput(newOutput);
@@ -535,16 +537,23 @@ Happy coding!`;
// Add a new function to handle input submission
const handleInputSubmit = async () => {
if (!activeFile || !waitingForInput) return;
// Set running state
setIsRunning(true);
setWaitingForInput(false);
// Add message that we're running with the input
setTerminalOutput(prev => [
...prev,
{ type: 'output', content: userInput ? `Using input: "${userInput}"` : 'Running without input...' }
]);
if (userInput) {
setTerminalOutput(prev => [
...prev,
{ type: 'input', content: userInput }
]);
} else {
setTerminalOutput(prev => [
...prev,
{ type: 'output', content: 'Running without input...' }
]);
}
// Use API URL from environment variable
const apiUrl = import.meta.env.VITE_API_URL || 'http://localhost:8080';
@@ -562,36 +571,36 @@ Happy coding!`;
input: userInput
}),
});
if (!submitResponse.ok) {
throw new Error(`Server error: ${submitResponse.status}`);
}
const { id } = await submitResponse.json();
setTerminalOutput(prev => [...prev, { type: 'output', content: `Job submitted with ID: ${id}` }]);
// Step 2: Poll for status until completed or failed
let status = 'pending';
while (status !== 'completed' && status !== 'failed') {
// Add a small delay between polls
await new Promise(resolve => setTimeout(resolve, 1000));
const statusResponse = await fetch(`${apiUrl}/status?id=${id}`);
if (!statusResponse.ok) {
throw new Error(`Status check failed: ${statusResponse.status}`);
}
const statusData = await statusResponse.json();
status = statusData.status;
// Update terminal with status (for any status type)
setTerminalOutput(prev => {
// Update the last status message or add a new one
const hasStatus = prev.some(line => line.content.includes('Status:'));
if (hasStatus) {
return prev.map(line =>
line.content.includes('Status:')
? { ...line, content: `Status: ${status}` }
return prev.map(line =>
line.content.includes('Status:')
? { ...line, content: `Status: ${status}` }
: line
);
} else {
@@ -599,36 +608,51 @@ Happy coding!`;
}
});
}
// Get the result for both completed and failed status
const resultResponse = await fetch(`${apiUrl}/result?id=${id}`);
if (!resultResponse.ok) {
throw new Error(`Result fetch failed: ${resultResponse.status}`);
}
const { output } = await resultResponse.json();
// Format and display output
const outputLines = output.split('\n').map(line => ({
type: status === 'failed' ? 'warning' : 'output',
content: line
}));
const outputLines = [];
// Add a header
outputLines.push({
type: status === 'failed' ? 'warning' : 'output',
content: status === 'failed'
? '------- EXECUTION FAILED -------'
: '------- EXECUTION RESULT -------'
});
// Process the output line by line
output.split('\n').forEach(line => {
// Check if this is an input line
if (line.startsWith('[Input] ')) {
outputLines.push({
type: 'input',
content: line.substring(8) // Remove the '[Input] ' prefix
});
} else {
outputLines.push({
type: status === 'failed' ? 'warning' : 'output',
content: line
});
}
});
setTerminalOutput(prev => [
...prev,
{
type: status === 'failed' ? 'warning' : 'output',
content: status === 'failed'
? '------- EXECUTION FAILED -------'
: '------- EXECUTION RESULT -------'
},
...outputLines
]);
if (status === 'failed') {
console.error('Code execution failed:', output);
}
} catch (error) {
setTerminalOutput(prev => [...prev, { type: 'warning', content: `Error: ${error.message}` }]);
} finally {
@@ -636,7 +660,7 @@ Happy coding!`;
setIsRunning(false);
}
};
// Helper function to convert file extension to language identifier for API
const getLanguageFromExtension = (extension) => {
const languageMap = {
@@ -649,7 +673,7 @@ Happy coding!`;
'ts': 'typescript',
'tsx': 'typescript'
};
return languageMap[extension] || extension;
};
@@ -665,30 +689,30 @@ Happy coding!`;
// Add this function above the return statement
const handleDownloadFile = () => {
if (!activeFile) return;
// Create a blob with the file content
const blob = new Blob([activeFile.content], { type: 'text/plain' });
// Create a URL for the blob
const url = URL.createObjectURL(blob);
// Create a temporary anchor element
const a = document.createElement('a');
a.href = url;
// Get just the filename without path
const fileName = activeFile.id.includes('/') ?
activeFile.id.split('/').pop() :
const fileName = activeFile.id.includes('/') ?
activeFile.id.split('/').pop() :
activeFile.id;
// Set the download attribute with the filename
a.download = fileName;
// Append to the document, click it, and then remove it
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
// Release the object URL
URL.revokeObjectURL(url);
};
@@ -716,16 +740,16 @@ Happy coding!`;
createNewFolder={createNewFolder}
/>
)}
<div className="editor-area" style={editorAreaStyle}>
<div className="editor-header">
<div className="editor-tabs">
{files.map((file) => {
// Extract just the filename without path for display
const displayName = file.id.includes('/') ?
file.id.split('/').pop() :
const displayName = file.id.includes('/') ?
file.id.split('/').pop() :
file.id;
return (
<div
key={file.id}
@@ -738,8 +762,8 @@ Happy coding!`;
{displayName} {/* Show just filename, not full path */}
{unsavedChanges[file.id] && ' •'}
</span>
<button
className="tab-close"
<button
className="tab-close"
onClick={(e) => handleCloseTab(e, file.id)}
>
<X size={12} />
@@ -747,7 +771,7 @@ Happy coding!`;
</div>
);
})}
<button
<button
className="editor-tab-new"
onClick={() => setIsNewFileModalOpen(true)}
title="Create new file"
@@ -755,21 +779,21 @@ Happy coding!`;
<Plus size={14} />
</button>
</div>
{/* Run controls */}
<div className="editor-run-controls">
{activeFile && (
<>
<button
<button
className="run-button"
onClick={handleRunCode}
disabled={isRunning}
title="Run code"
>
{isRunning ? <Loader size={16} className="animate-spin" /> : <Play size={16} />}
</button>
<button
<button
className="terminal-toggle-button"
onClick={togglePanel} // Use the new function
title="Toggle terminal"
@@ -781,8 +805,8 @@ Happy coding!`;
</div>
</div>
<div className="monaco-container" style={{
height: showPanel ? `calc(100% - ${panelHeight}px - 30px)` : "100%"
<div className="monaco-container" style={{
height: showPanel ? `calc(100% - ${panelHeight}px - 30px)` : "100%"
}}>
{activeFile ? (
<Editor
@@ -834,7 +858,7 @@ Happy coding!`;
document.addEventListener("mouseup", onMouseUp);
}}
/>
<Panel
<Panel
height={panelHeight}
terminalOutput={terminalOutput}
isRunning={isRunning}
@@ -851,7 +875,7 @@ Happy coding!`;
{/* Modify the editor-actions div to include the download button */}
<div className="editor-actions">
<button
<button
className="editor-action-button"
onClick={handleSaveFile}
disabled={!activeTab || !unsavedChanges[activeTab]}
@@ -859,9 +883,9 @@ Happy coding!`;
>
<Save size={16} />
</button>
{/* Add download button */}
<button
<button
className="editor-action-button"
onClick={handleDownloadFile}
disabled={!activeTab}
@@ -905,10 +929,10 @@ Happy coding!`;
</div>
</div>
)}
{/* Context Menu */}
{showContextMenu && (
<div
<div
className="context-menu"
style={{
position: 'fixed',
@@ -951,27 +975,27 @@ Happy coding!`;
if (file) {
// Create a blob with the file content
const blob = new Blob([file.content], { type: 'text/plain' });
// Create a URL for the blob
const url = URL.createObjectURL(blob);
// Create a temporary anchor element
const a = document.createElement('a');
a.href = url;
// Get just the filename without path
const fileName = file.id.includes('/') ?
file.id.split('/').pop() :
const fileName = file.id.includes('/') ?
file.id.split('/').pop() :
file.id;
// Set the download attribute with the filename
a.download = fileName;
// Append to the document, click it, and then remove it
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
// Release the object URL
URL.revokeObjectURL(url);
}
@@ -1007,9 +1031,9 @@ Happy coding!`;
</div>
)}
</div>
{showContextMenu && (
<div
<div
className="context-menu-overlay"
onClick={closeContextMenu}
style={{

View File

@@ -2,7 +2,7 @@ import React from "react";
import { useState, useEffect } from "react";
import { X } from "lucide-react";
const Panel = ({
const Panel = ({
height,
terminalOutput = [],
isRunning = false,
@@ -28,26 +28,35 @@ const Panel = ({
// Render output from EditorArea when available
<>
{terminalOutput.map((line, index) => (
<div key={index} className={`terminal-line ${line.type === 'warning' ? 'terminal-warning' : 'terminal-output'}`}>
{line.type === 'command' ? <span className="terminal-prompt">$</span> : ''} {line.content}
<div key={index} className={`terminal-line ${line.type === 'warning' ? 'terminal-warning' : line.type === 'input' ? 'terminal-input-line' : 'terminal-output'}`}>
{line.type === 'command' ? <span className="terminal-prompt">$</span> : ''}
{line.type === 'input' ? <span className="terminal-input-marker">[Input]</span> : ''}
{line.content}
</div>
))}
{waitingForInput && (
<div className="terminal-line">
<span className="terminal-prompt">Input:</span>
<input
type="text"
className="terminal-input"
value={userInput}
onChange={(e) => onUserInputChange && onUserInputChange(e.target.value)}
placeholder="Enter input for your program here..."
onKeyDown={(e) => {
if (e.key === 'Enter' && onInputSubmit) {
onInputSubmit();
}
}}
autoFocus
/>
<div className="terminal-line terminal-input-container">
<div className="terminal-input-header">
<span className="terminal-input-marker">Input Required:</span>
</div>
<div className="terminal-input-wrapper">
<input
type="text"
className="terminal-input"
value={userInput}
onChange={(e) => onUserInputChange && onUserInputChange(e.target.value)}
placeholder="Enter input for your program here..."
onKeyDown={(e) => {
if (e.key === 'Enter' && onInputSubmit) {
onInputSubmit();
}
}}
autoFocus
/>
</div>
<div className="terminal-input-help">
Press Enter to submit input
</div>
</div>
)}
</>

View File

@@ -435,6 +435,19 @@ body {
margin-right: 6px;
}
.terminal-input-marker {
color: #4ec9b0;
margin-right: 8px;
font-weight: bold;
}
.terminal-input-line {
color: #4ec9b0;
background-color: rgba(78, 201, 176, 0.1);
padding: 2px 8px;
border-radius: 3px;
}
.terminal-output {
color: #888888;
color: #cccccc;
@@ -925,18 +938,43 @@ body {
}
.terminal-input {
background-color: transparent;
border: none;
color: inherit;
background-color: rgba(78, 201, 176, 0.1);
border: 1px solid rgba(78, 201, 176, 0.3);
border-radius: 3px;
color: #4ec9b0;
font-family: monospace;
font-size: inherit;
margin-left: 8px;
outline: none;
width: calc(100% - 60px);
padding: 4px 8px;
}
.terminal-input:focus {
outline: none;
border-color: rgba(78, 201, 176, 0.6);
}
.terminal-input-container {
margin: 10px 0;
padding: 10px;
background-color: rgba(78, 201, 176, 0.05);
border-radius: 5px;
border-left: 3px solid #4ec9b0;
}
.terminal-input-header {
margin-bottom: 8px;
}
.terminal-input-wrapper {
margin-bottom: 8px;
}
.terminal-input-help {
font-size: 12px;
color: #888888;
font-style: italic;
}
.terminal-line.info {

137
Readme.md
View File

@@ -1,22 +1,125 @@
# Monaco Code Execution Engine
Monaco is a secure, containerized code execution engine that allows you to run code in multiple programming languages through a simple REST API.
# Monaco Online Code Compiler
A full-featured online code compiler with a VS Code-like interface. This project allows users to write, edit, and execute code in multiple programming languages directly in the browser.
## Features
- Multi-language support: Run code in Python, Java, C, and C++
- Secure execution: All code runs in isolated Docker containers
- Resource limits: Memory, CPU, and file descriptor limits to prevent abuse
- Concurrent processing: Efficient job queue for handling multiple requests
- Simple REST API: Easy to integrate with any frontend
## Architecture
Monaco consists of several components:
- **VS Code-like Interface**: Familiar editor experience with syntax highlighting, tabs, and file explorer
- **Multi-language Support**: Run code in Python, JavaScript, Go, Java, C, and C++
- **Input/Output Handling**: Enter input for your programs and see the output in real-time
- **Secure Execution**: Code runs in isolated Docker containers on the backend
- **File Management**: Create, edit, and organize files and folders
- HTTP Handlers (handler/handler.go): Processes API requests
- Execution Service (service/execution.go): Manages code execution in containers
- Job Queue (queue/queue.go): Handles concurrent execution of code submissions
- Submission Model (model/submission.go): Defines the data structure for code submissions
## Project Structure
## Requirements
- Go 1.22.3 or higher
- Docker
- Network connectivity for container image pulling
- **Frontend**: React-based UI with Monaco Editor
- **Backend**: Go-based code execution service with Docker integration
- HTTP Handlers (internal/api/handlers): Processes API requests
- Execution Service (internal/executor): Manages code execution in containers
- Job Queue (internal/queue): Handles concurrent execution of code submissions
- Submission Model (internal/models): Defines the data structure for code submissions
## Getting Started
### Prerequisites
- Node.js 18+ for the frontend
- Go 1.22+ for the backend
- Docker for code execution
### Running the Frontend
```bash
cd Frontend
npm install
npm run dev
```
The frontend will be available at http://localhost:5173
### Running the Backend
```bash
cd backend
go build -o monaco ./cmd/server
./monaco
```
The backend API will be available at http://localhost:8080
## Using the Online Compiler
1. **Create a File**: Click the "+" button in the editor tabs or use the file explorer
2. **Write Code**: Use the Monaco editor to write your code
3. **Run Code**: Click the "Play" button in the top right corner
4. **Enter Input**: If your program requires input, enter it in the terminal panel
5. **View Output**: See the execution results in the terminal panel
## Supported Languages
- **Python** (.py)
- **JavaScript** (.js)
- **Go** (.go)
- **Java** (.java)
- **C** (.c)
- **C++** (.cpp)
## Examples
### Python
```python
name = input("Enter your name: ")
print(f"Hello, {name}!")
for i in range(5):
print(f"Count: {i}")
```
### JavaScript
```javascript
const readline = require('readline');
const rl = readline.createInterface({
input: process.stdin,
output: process.stdout
});
rl.question('Enter your name: ', (name) => {
console.log(`Hello, ${name}!`);
for (let i = 0; i < 5; i++) {
console.log(`Count: ${i}`);
}
rl.close();
});
```
### Go
```go
package main
import (
"bufio"
"fmt"
"os"
"strings"
)
func main() {
fmt.Print("Enter your name: ")
reader := bufio.NewReader(os.Stdin)
name, _ := reader.ReadString('\n')
name = strings.TrimSpace(name)
fmt.Printf("Hello, %s!\n", name)
for i := 0; i < 5; i++ {
fmt.Printf("Count: %d\n", i)
}
}
```
## Security Considerations
- All code is executed in isolated Docker containers
- Network access is disabled
- Memory and CPU limits are enforced
- Execution timeouts prevent infinite loops

View File

@@ -2,7 +2,6 @@ package handlers
import (
"encoding/json"
"log"
"net/http"
"sync"
"time"
@@ -144,6 +143,7 @@ func (h *Handler) ResultHandler(w http.ResponseWriter, r *http.Request) {
"status": submission.Status,
"language": submission.Language,
"output": submission.Output,
"input": submission.Input,
}
// Add error information if available
@@ -190,6 +190,55 @@ func (h *Handler) QueueStatsHandler(w http.ResponseWriter, r *http.Request) {
json.NewEncoder(w).Encode(response)
}
// SubmitInputHandler handles interactive input submission
func (h *Handler) SubmitInputHandler(w http.ResponseWriter, r *http.Request) {
// Only allow POST method
if r.Method != http.MethodPost {
http.Error(w, "Method not allowed", http.StatusMethodNotAllowed)
return
}
// Parse the request body
var inputRequest struct {
ID string `json:"id"`
Input string `json:"input"`
}
if err := json.NewDecoder(r.Body).Decode(&inputRequest); err != nil {
http.Error(w, "Invalid request body: "+err.Error(), http.StatusBadRequest)
return
}
// Validate the request
if inputRequest.ID == "" {
http.Error(w, "ID is required", http.StatusBadRequest)
return
}
// Get the submission from the map
h.mu.Lock()
submission, exists := h.submissions[inputRequest.ID]
h.mu.Unlock()
if !exists {
http.Error(w, "Submission not found", http.StatusNotFound)
return
}
// Check if the submission is waiting for input
if submission.Status != "waiting_for_input" {
http.Error(w, "Submission is not waiting for input", http.StatusBadRequest)
return
}
// Send the input to the execution service
h.executionService.SubmitInput(submission, inputRequest.Input)
// Return success response
w.Header().Set("Content-Type", "application/json")
json.NewEncoder(w).Encode(map[string]string{"status": "input_submitted"})
}
// HealthCheckHandler handles health check requests
func (h *Handler) HealthCheckHandler(w http.ResponseWriter, r *http.Request) {
// Only allow GET method

View File

@@ -24,6 +24,7 @@ func SetupRoutes() http.Handler {
mux.HandleFunc("/submit", h.SubmitHandler)
mux.HandleFunc("/status", h.StatusHandler)
mux.HandleFunc("/result", h.ResultHandler)
mux.HandleFunc("/submit-input", h.SubmitInputHandler)
mux.HandleFunc("/queue-stats", h.QueueStatsHandler)
mux.HandleFunc("/health", h.HealthCheckHandler)

View File

@@ -10,6 +10,7 @@ import (
"os/exec"
"path/filepath"
"strings"
"sync"
"time"
"github.com/arnab-afk/monaco/internal/models"
@@ -19,6 +20,9 @@ import (
// ExecutionService manages code execution
type ExecutionService struct {
queue *queue.JobQueue
mu sync.Mutex
// Map of submission ID to input channel for interactive programs
inputChannels map[string]chan string
}
// CodeExecutionJob represents a code execution job
@@ -30,7 +34,8 @@ type CodeExecutionJob struct {
// NewExecutionService creates a new execution service
func NewExecutionService() *ExecutionService {
return &ExecutionService{
queue: queue.NewJobQueue(5), // 5 concurrent workers
queue: queue.NewJobQueue(5), // 5 concurrent workers
inputChannels: make(map[string]chan string),
}
}
@@ -601,6 +606,25 @@ func (s *ExecutionService) updateSubmissionResult(submission *models.CodeSubmiss
submission.Output = formattedOutput + rawOutput
}
// SubmitInput submits input to a running interactive program
func (s *ExecutionService) SubmitInput(submission *models.CodeSubmission, input string) {
s.mu.Lock()
inputChan, exists := s.inputChannels[submission.ID]
s.mu.Unlock()
if !exists {
log.Printf("[ERROR] No input channel found for submission %s", submission.ID)
return
}
// Send the input to the channel
inputChan <- input
// Update the submission status
submission.Status = "running"
submission.Output += "[Input] " + input + "\n"
}
// GetQueueStats returns statistics about the job queue
func (s *ExecutionService) GetQueueStats() models.QueueStats {
return s.queue.GetStats()

View File

@@ -4,16 +4,18 @@ import "time"
// CodeSubmission represents a code submission for execution
type CodeSubmission struct {
ID string `json:"id"`
Code string `json:"code"`
Language string `json:"language"`
Input string `json:"input"`
Status string `json:"status"` // "pending", "queued", "running", "completed", "failed"
QueuedAt time.Time `json:"queuedAt,omitempty"`
StartedAt time.Time `json:"startedAt,omitempty"`
CompletedAt time.Time `json:"completedAt,omitempty"`
Output string `json:"output,omitempty"`
Error string `json:"error,omitempty"`
ID string `json:"id"`
Code string `json:"code"`
Language string `json:"language"`
Input string `json:"input"`
Status string `json:"status"` // "pending", "queued", "running", "waiting_for_input", "completed", "failed"
QueuedAt time.Time `json:"queuedAt,omitempty"`
StartedAt time.Time `json:"startedAt,omitempty"`
CompletedAt time.Time `json:"completedAt,omitempty"`
Output string `json:"output,omitempty"`
Error string `json:"error,omitempty"`
IsInteractive bool `json:"isInteractive,omitempty"` // Whether the program requires interactive input
CurrentPrompt string `json:"currentPrompt,omitempty"` // Current input prompt if waiting for input
}
// ExecutionResult represents the result of code execution

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